![]() Use the South wall, then East.ĭrop down to kill the Gelatin. Follow the single path to Yojimbo with more Galvanade. ![]() Kill the Bussemands and then take the floor down to go up. When you hit the floor take the Eastern wall, you’ll see a circle symbol on the floor. Take down the Imps and the Galvanade and then the Southern floor, take it down twice. Kill the Imps and then take the East wall. If his Overdrive reaches 100, he will unleash Zanmoto. If his Overdrive is 50 full, he will start using Wakizashi (a strong damaging attack). Attacks: Uses Daigoro (weak damage), Kozuka (medium damage). Take the cube under Yojimbo and go back up. Hp: 33,000 (Overkill 4,060) Defense: Good Physical Defense, Horrible Magic Defense. Then click the one on the floor to go up. Kill the Gelatins and Galvanade then East. Then South and kill the Gelatins, then South again and kill the Bussemands, South again. You can obtain Yojimbo much easier later on in the game once you have obtained the Airship, but it is possible. Speak to the Chocobo trainer just outside of Rin’s Travel Agency to complete the trip much faster. Kill the imps that spawn and then head South, kill the Bussemands and take the South East wall where they spawned. The Cavern of the Stolen Fayth is located at the bottom of the valley at the northern most point of the Calm Lands. When you get back up take the North West most square, if it’s not available you may have to go South East again but it should be there. I played through it several times and it felt different every time. If you go in the wrong direction you will return to the Iron Giant room and face 2x Iron Giants and then 3x Iron Giants and a Nagarani, a near impossible fight at level 50. Take the cube in the center of the room back up. There’s a small hole you can crawl through here to get to the special door, but you cannot unlock that until the end of the game. In the North East corner of the room inspect the glowing square on the floor to transport down to the room with the Red Giant. ![]() Do not activate the red switch, it will return you to the start. Once you reach the large, open space room with the squares on the floor.
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